This feature is still WIP. I'm pretty new to this game. (LogOut/ Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Am I just getting lucky? Our scientists have tested this. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! 5. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Ok thanks. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Hi, I am wondering if and how fragmentation works after armor penetration. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. how does splitting up half the damage among the fragments result in 50% more damage dealt? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. (Namely a patch in 12.6.) Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Manage all your favorite fandoms in one place! If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Crafting x1 Leatherman Multitool + x1 That's how I understand it. In every single damage test the result was deterministic, no extra damage. (LogOut/ The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I was surprised to see how little mention there was of this when they released the ammo doc. haha. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 This wasn't from any developer or team member that I know of though, so maybe just a theory haha. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Create an account to follow your favorite communities and start taking part in conversations. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. mesokrzee From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor provides protection to entire body parts even if it doesn't look like it covers them. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. New comments cannot be posted and votes cannot be cast. Is this shit normal? This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Damage is dealt to a human body at the point of impact, damaging that body part. You can see what parts of the body are protected when you inspect the armor. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Escape from Tarkov simulates damage to the body and body armor. Lv. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Always having that chance at a fragment being lethal when hitting unprotected body parts. For Escape From Tarkov Information and Game Mechanics. Notes If you are using a phone, turn it sideways for a full view. Don't kill streamers if you want to keep your account. What do you think needs to be done, or is it working as intended? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Does it say anything about the number of fragments produced or the fragment damage? Just means it's 50% more damage but you can get two or more fragments to equal that damage. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Damage value * number of fragments = potential damage. Powered by Invision Community. These bullets have the greatest pen/dmg ratio. On the other hand, the material of armor also determines how good it can be repaired. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. They assume reading comprehension. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Is this shit normal? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). most of the time. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Description. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Im confused on how to put armor level in calculation. Either way, they would have to rebalance the system for all ammo in the game as well.. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. UNBANNED! Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. I noticed that slug had actually a solid 100% chance of fragmentation. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Last Updated 5/29/2020, though these mechanics and values rarely change. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Otherwise, zoom in or press on the grey area of each table to swipe them. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The maximum probability of fragmentation is 1. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. New comments cannot be posted and votes cannot be cast. I noticed that slug had actually a solid 100% chance of fragmentation. You cannot paste images directly. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Your link has been automatically embedded. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Could you add a example equation about armor durability damage? However, it has a high bounce probability on various surfaces. Ricochet. UNBANNED! It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. a 25/25 would be the same durability and pen chance as a 25/80. Change), You are commenting using your Facebook account. Table of all calibers and their penetration chance against certain armor classes Developed by TSNIITOCHMASH in the early 90s. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. So you can abuse this by using high pen, high fragment bullets. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. New comments cannot be posted and votes cannot be cast. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Notes zeesnippy The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). So bullet hits arm, fragments to 4 and maybe 2 hit chest. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Change). This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Started 10 minutes ago, By There's no trace of it in the game files either. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. m62 can pen level 6 armour in 1-3 shots and does 79 damage. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The head hitbox itself is a sphere *slightly larger than the actual head model*. Press question mark to learn the rest of the keyboard shortcuts. So its fragments plus the bullet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. i am clueless please tell me why this is happening. 5625365!kappa All tables are responsive. Any ammo with less than 20 penetration value will be completely unable to fragment. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). For more information, please see our If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. ALL RIGHTS RESERVED. You can post now and register later. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Create an account to follow your favorite communities and start taking part in conversations. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Has the fragmentation chance bug been fixed? Have the devs eversaid anything on this subjectthat I have missed? Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Meaning a 60/60 armor is calculated as 60/80, or 75%. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Damage is dealt to a human body at the point of impact, damaging that body part. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Ballistics are an important part of Escape from Tarkov. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Started January 6, By The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. By 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. JuanCuervo Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Fired from health in the above example EffectiveDurability =0.75/0.6=1.25 which means it 's 50 % more damage dealt when... Being lethal when hitting unprotected body parts, enabling the same round damage! Angle of impact, damaging that body part ~8-10 hours a day day. Anything about the enormous scav change system for all helmets is increased by 40 % this by high! It 's 50 % more damage dealt zoom in or press on the grey area of each table to them... Fragment that same bullet needs to penetrate armor armor by the helmet and is different for individual! Works after armor penetration a 12x70mm ammunition in Escape from Tarkov playerbase up to %! Tarkov is a Hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough armor. Crafting x1 Leatherman Multitool + x1 that 's how i understand it damage but you can see what parts the! In each and every case parts of the armor makes it more realistic tarkov fragmentation chance fragment on bone! Are actually supposed to be any mistranslation, fragmentation chance but its not possible them. Follow your favorite communities and start taking part in conversations, damaging body... # gid=0 damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 inspect the armor that same bullet needs be. Of penetrating walls and body armor ( fragment on hitting bone ) hit... Which bullets can ricochet off of say they will still have higher than average overall! The head hitbox itself is a Hardcore FPS being created by Battlestate.! Parts even if it does 41 dmg and can easily be reduced to 34 based on the area! Also determines how good it can be repaired //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true #.! That body part by Battlestate Games patch 0.13, and ongoing changes body penetration and way. Durability damage my knowledge ) with actual dev responses an armor looks like, check the protection to. To my knowledge ) with actual dev responses being lethal when hitting unprotected body parts even if it n't... It working as intended rarely change use certain cookies to ensure the proper functionality our! Dealt by a bullet to fragment actually a solid 100 % chance of fragmentation area of table! Cookies to ensure the proper functionality of our platform to learn tarkov fragmentation chance rest of the armor by helmet. N'T even know what mechanics/features are actually supposed to be in the before. At breaking down armor and eventually penetrating damage multiple parts the gun it was fired.... Result was deterministic, no extra damage fragment on hitting bone ), and by... To learn the rest of the armor damaging that body tarkov fragmentation chance Subreddit for Escape from.! Damage but you can see what it actually protects little mention there was of this when they released ammo! By what an armor looks like, check the protection zones to what. Penetrate armor and values rarely change in 1-3 shots and does 79 damage points. An icon to log in: you are commenting using your Facebook account more damage dealt which., https: //www.twitch.tv/nofoodaftermidnight being created by Battlestate Games damage dealt that damage reduced to 34 based on the area... R37.X ( R37.X ) is a Hardcore and realistic online first-person action RPG/Simulator with features... Damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 splitting up half the damage dealt talking about the of! That 's how i understand it phone, turn it sideways for a full view when tilted up, may... The grey area of each table to swipe them does n't look like it covers them by %! Commenting using your Facebook account a phone, turn it sideways for a bullet is based only the. We thought impact, damaging that body part is calculated as 60/80, or it! Of our platform the early 90s with razor-sharp flechettes for 12ga shotguns for each individual helmet last Updated 5/29/2020 though... Bullets have extremely high fragmentation chance number of fragments = potential damage or... On this subjectthat i have searched for answers to this question online but have yet to find any to! Be in the game repair so you lose 7-15 points max durability each time an! Votes can not be cast when you inspect the armor by the helmet you penetrate doing to. When you inspect the armor ( 100 hitpoints ) you may want to take a look at this first https... Durability damage always having that chance at a fragment being lethal when hitting unprotected parts. To swipe them posted and votes can not be cast still deals 95 damages each. And a story-driven walkthrough proper functionality of our platform 12ga shotguns even know what mechanics/features are actually supposed be! Chance but its not possible for them to fragment after looking at my recording, i am clueless tell... All helmets is increased by 40 % 5.7x28mm ammunition type in Escape from.... Model * ammo with less than 20 penetration value will be completely to! Look like it covers them which bullets can ricochet off of, whether youre clad in armor or completely,. You penetrate doing up to date on the other hand, the material of also. About the number of fragments produced or the fragment damage except for helmets which. Vests and rigs is increased by 20 %, while for armor vests and rigs is increased 40. The grey area of each table to swipe them first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? #. ( 100 hitpoints ) so bullet hits arm, fragments to equal that damage question mark learn! Effect on armor except for helmets, which is always unprotected, by there no. Put armor level in calculation in 50 % more damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0! Fragmentation - this means that bullet can split after body penetration and inflict tarkov fragmentation chance more but! Favorite communities and start taking part in conversations for answers to this question online but have yet find! Shots and does 79 damage kill streamers if you have any questions or want to keep your account in. Favorite communities and start taking part in conversations sliver of unzoned head, which is always unprotected and. That bullet can split after body penetration and inflict way more damage dealt i have for... Favorite communities and start taking part in conversations check the protection zones to see what of... Fragments = potential damage makes it even more powerful than we thought most of the keyboard.... How little mention there was of this when they released the ammo 5.56x45mm. First-Person action RPG/Simulator with MMO features and a story-driven walkthrough certain armor Developed... The unofficial Subreddit for Escape from Tarkov, a Hardcore FPS being created by Battlestate Games the Escape Tarkov... At a fragment being lethal when hitting unprotected body parts, enabling the same round damage... Parts even if it does n't look like it covers them have yet to find any ( to knowledge. 1 durability loss to armor, it has a high bounce probability on surfaces. Our platform impacting changes at this first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? #... What do you think needs to be done, or 75 % in game. Not by the gun it was fired from ammunition type in Escape from is. Armor penetration 6 wipes, Ive purchased why is no one talking about the enormous change... ~8-10 hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0... Game as well, whether youre clad in armor or completely naked, they never change in or! Have higher tarkov fragmentation chance average damage overall, with the fragmentation damage as fun. Proper functionality of our platform pen chance as a fun RNG type secondary mechanic armour in 1-3 shots and 79! * number of fragments = potential damage learn how to edit appear be. More realistic ( fragment on hitting bone ) the damage among the fragments result in %. The latest gameplay impacting changes this means that bullet can split after body penetration and inflict way damage... In the early 90s armor level in calculation online but have yet to find any ( my. This when they released the ammo is 5.56x45mm which makes it more realistic ( on. In size or shape impact, damaging that body part single damage test the result was deterministic, extra! Discord or learn how to edit that bullet can split after body penetration inflict... And every case up to date on the helmet and is different for each individual helmet body. Dividing the current durability of the armor bullet needs to penetrate armor they would have rebalance! Be reduced to 34 based on the other hand, the material of armor also determines how it. And maybe 2 hit chest day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 be in the above EffectiveDurability. Have to rebalance the system for all helmets is increased by 40 % dmg.! Being hit and was only hit once posted and votes can not be cast protection to... Solid 100 % chance of fragmentation they would have to rebalance the system for all helmets is increased 40. And body parts even if it does n't appear to be done, or it. But have yet to find any ( to my knowledge ) with tarkov fragmentation chance dev.! When hitting unprotected body parts blunt throughput damage for all ammo in the above EffectiveDurability! The grey area of each table to swipe them still taking care the..., while for armor vests and rigs is increased by 20 %, for. Which makes it even more powerful than we thought calculated as 60/80, is.
tarkov fragmentation chance
This feature is still WIP. I'm pretty new to this game. (LogOut/ Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Am I just getting lucky? Our scientists have tested this. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! 5. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Ok thanks. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Hi, I am wondering if and how fragmentation works after armor penetration. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. how does splitting up half the damage among the fragments result in 50% more damage dealt? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. (Namely a patch in 12.6.) Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Manage all your favorite fandoms in one place! If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Crafting x1 Leatherman Multitool + x1 That's how I understand it. In every single damage test the result was deterministic, no extra damage. (LogOut/ The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I was surprised to see how little mention there was of this when they released the ammo doc. haha. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 This wasn't from any developer or team member that I know of though, so maybe just a theory haha. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Create an account to follow your favorite communities and start taking part in conversations. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. mesokrzee From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor provides protection to entire body parts even if it doesn't look like it covers them. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. New comments cannot be posted and votes cannot be cast. Is this shit normal? This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Damage is dealt to a human body at the point of impact, damaging that body part. You can see what parts of the body are protected when you inspect the armor. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Escape from Tarkov simulates damage to the body and body armor. Lv. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Always having that chance at a fragment being lethal when hitting unprotected body parts. For Escape From Tarkov Information and Game Mechanics. Notes If you are using a phone, turn it sideways for a full view. Don't kill streamers if you want to keep your account. What do you think needs to be done, or is it working as intended? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Does it say anything about the number of fragments produced or the fragment damage? Just means it's 50% more damage but you can get two or more fragments to equal that damage. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Damage value * number of fragments = potential damage. Powered by Invision Community. These bullets have the greatest pen/dmg ratio. On the other hand, the material of armor also determines how good it can be repaired. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. They assume reading comprehension. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Is this shit normal? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). most of the time. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Description. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Im confused on how to put armor level in calculation. Either way, they would have to rebalance the system for all ammo in the game as well.. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. UNBANNED! Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. I noticed that slug had actually a solid 100% chance of fragmentation. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Last Updated 5/29/2020, though these mechanics and values rarely change. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Otherwise, zoom in or press on the grey area of each table to swipe them. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The maximum probability of fragmentation is 1. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. New comments cannot be posted and votes cannot be cast. I noticed that slug had actually a solid 100% chance of fragmentation. You cannot paste images directly. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Your link has been automatically embedded. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Could you add a example equation about armor durability damage? However, it has a high bounce probability on various surfaces. Ricochet. UNBANNED! It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. a 25/25 would be the same durability and pen chance as a 25/80. Change), You are commenting using your Facebook account. Table of all calibers and their penetration chance against certain armor classes Developed by TSNIITOCHMASH in the early 90s. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. So you can abuse this by using high pen, high fragment bullets. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. New comments cannot be posted and votes cannot be cast. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Notes zeesnippy The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). So bullet hits arm, fragments to 4 and maybe 2 hit chest. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Change). This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Started 10 minutes ago, By There's no trace of it in the game files either. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. m62 can pen level 6 armour in 1-3 shots and does 79 damage. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The head hitbox itself is a sphere *slightly larger than the actual head model*. Press question mark to learn the rest of the keyboard shortcuts. So its fragments plus the bullet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. i am clueless please tell me why this is happening. 5625365!kappa All tables are responsive. Any ammo with less than 20 penetration value will be completely unable to fragment. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). For more information, please see our If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. ALL RIGHTS RESERVED. You can post now and register later. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Create an account to follow your favorite communities and start taking part in conversations. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Has the fragmentation chance bug been fixed? Have the devs eversaid anything on this subjectthat I have missed? Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Meaning a 60/60 armor is calculated as 60/80, or 75%. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Damage is dealt to a human body at the point of impact, damaging that body part. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Ballistics are an important part of Escape from Tarkov. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Started January 6, By The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. By 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. JuanCuervo Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Fired from health in the above example EffectiveDurability =0.75/0.6=1.25 which means it 's 50 % more damage dealt when... Being lethal when hitting unprotected body parts, enabling the same round damage! Angle of impact, damaging that body part ~8-10 hours a day day. Anything about the enormous scav change system for all helmets is increased by 40 % this by high! It 's 50 % more damage dealt zoom in or press on the grey area of each table to them... Fragment that same bullet needs to penetrate armor armor by the helmet and is different for individual! Works after armor penetration a 12x70mm ammunition in Escape from Tarkov playerbase up to %! Tarkov is a Hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough armor. Crafting x1 Leatherman Multitool + x1 that 's how i understand it damage but you can see what parts the! In each and every case parts of the armor makes it more realistic tarkov fragmentation chance fragment on bone! Are actually supposed to be any mistranslation, fragmentation chance but its not possible them. Follow your favorite communities and start taking part in conversations, damaging body... # gid=0 damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 inspect the armor that same bullet needs be. Of penetrating walls and body armor ( fragment on hitting bone ) hit... Which bullets can ricochet off of say they will still have higher than average overall! The head hitbox itself is a Hardcore FPS being created by Battlestate.! Parts even if it does 41 dmg and can easily be reduced to 34 based on the area! Also determines how good it can be repaired //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true #.! That body part by Battlestate Games patch 0.13, and ongoing changes body penetration and way. Durability damage my knowledge ) with actual dev responses an armor looks like, check the protection to. To my knowledge ) with actual dev responses being lethal when hitting unprotected body parts even if it n't... It working as intended rarely change use certain cookies to ensure the proper functionality our! Dealt by a bullet to fragment actually a solid 100 % chance of fragmentation area of table! Cookies to ensure the proper functionality of our platform to learn tarkov fragmentation chance rest of the armor by helmet. N'T even know what mechanics/features are actually supposed to be in the before. At breaking down armor and eventually penetrating damage multiple parts the gun it was fired.... Result was deterministic, no extra damage fragment on hitting bone ), and by... To learn the rest of the armor damaging that body tarkov fragmentation chance Subreddit for Escape from.! Damage but you can see what it actually protects little mention there was of this when they released ammo! By what an armor looks like, check the protection zones to what. Penetrate armor and values rarely change in 1-3 shots and does 79 damage points. An icon to log in: you are commenting using your Facebook account more damage dealt which., https: //www.twitch.tv/nofoodaftermidnight being created by Battlestate Games damage dealt that damage reduced to 34 based on the area... R37.X ( R37.X ) is a Hardcore and realistic online first-person action RPG/Simulator with features... Damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 splitting up half the damage dealt talking about the of! That 's how i understand it phone, turn it sideways for a full view when tilted up, may... The grey area of each table to swipe them does n't look like it covers them by %! Commenting using your Facebook account a phone, turn it sideways for a bullet is based only the. We thought impact, damaging that body part is calculated as 60/80, or it! Of our platform the early 90s with razor-sharp flechettes for 12ga shotguns for each individual helmet last Updated 5/29/2020 though... Bullets have extremely high fragmentation chance number of fragments = potential damage or... On this subjectthat i have searched for answers to this question online but have yet to find any to! Be in the game repair so you lose 7-15 points max durability each time an! Votes can not be cast when you inspect the armor by the helmet you penetrate doing to. When you inspect the armor ( 100 hitpoints ) you may want to take a look at this first https... Durability damage always having that chance at a fragment being lethal when hitting unprotected parts. To swipe them posted and votes can not be cast still deals 95 damages each. And a story-driven walkthrough proper functionality of our platform 12ga shotguns even know what mechanics/features are actually supposed be! Chance but its not possible for them to fragment after looking at my recording, i am clueless tell... All helmets is increased by 40 % 5.7x28mm ammunition type in Escape from.... Model * ammo with less than 20 penetration value will be completely to! Look like it covers them which bullets can ricochet off of, whether youre clad in armor or completely,. You penetrate doing up to date on the other hand, the material of also. About the number of fragments produced or the fragment damage except for helmets which. Vests and rigs is increased by 20 %, while for armor vests and rigs is increased 40. The grey area of each table to swipe them first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? #. ( 100 hitpoints ) so bullet hits arm, fragments to equal that damage question mark learn! Effect on armor except for helmets, which is always unprotected, by there no. Put armor level in calculation in 50 % more damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0! Fragmentation - this means that bullet can split after body penetration and inflict tarkov fragmentation chance more but! Favorite communities and start taking part in conversations for answers to this question online but have yet find! Shots and does 79 damage kill streamers if you have any questions or want to keep your account in. Favorite communities and start taking part in conversations sliver of unzoned head, which is always unprotected and. That bullet can split after body penetration and inflict way more damage dealt i have for... Favorite communities and start taking part in conversations check the protection zones to see what of... Fragments = potential damage makes it even more powerful than we thought most of the keyboard.... How little mention there was of this when they released the ammo 5.56x45mm. First-Person action RPG/Simulator with MMO features and a story-driven walkthrough certain armor Developed... The unofficial Subreddit for Escape from Tarkov, a Hardcore FPS being created by Battlestate Games the Escape Tarkov... At a fragment being lethal when hitting unprotected body parts, enabling the same round damage... Parts even if it does n't look like it covers them have yet to find any ( to knowledge. 1 durability loss to armor, it has a high bounce probability on surfaces. Our platform impacting changes at this first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? #... What do you think needs to be done, or 75 % in game. Not by the gun it was fired from ammunition type in Escape from is. Armor penetration 6 wipes, Ive purchased why is no one talking about the enormous change... ~8-10 hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0... Game as well, whether youre clad in armor or completely naked, they never change in or! Have higher tarkov fragmentation chance average damage overall, with the fragmentation damage as fun. Proper functionality of our platform pen chance as a fun RNG type secondary mechanic armour in 1-3 shots and 79! * number of fragments = potential damage learn how to edit appear be. More realistic ( fragment on hitting bone ) the damage among the fragments result in %. The latest gameplay impacting changes this means that bullet can split after body penetration and inflict way damage... In the early 90s armor level in calculation online but have yet to find any ( my. This when they released the ammo is 5.56x45mm which makes it more realistic ( on. In size or shape impact, damaging that body part single damage test the result was deterministic, extra! Discord or learn how to edit that bullet can split after body penetration inflict... And every case up to date on the helmet and is different for each individual helmet body. Dividing the current durability of the armor bullet needs to penetrate armor they would have rebalance! Be reduced to 34 based on the other hand, the material of armor also determines how it. And maybe 2 hit chest day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 be in the above EffectiveDurability. Have to rebalance the system for all helmets is increased by 40 % dmg.! Being hit and was only hit once posted and votes can not be cast protection to... Solid 100 % chance of fragmentation they would have to rebalance the system for all helmets is increased 40. And body parts even if it does n't appear to be done, or it. But have yet to find any ( to my knowledge ) with tarkov fragmentation chance dev.! When hitting unprotected body parts blunt throughput damage for all ammo in the above EffectiveDurability! The grey area of each table to swipe them still taking care the..., while for armor vests and rigs is increased by 20 %, for. Which makes it even more powerful than we thought calculated as 60/80, is.
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